Death has always been the Great Inevitable in the course of the lives of both Wizard-kind and Muggles alike. Whether or not its coming was expected or welcomed, it looms over one’s life like a clock, a countdown, a time within which one must live and survive in a world of limits and complexities.
The Afterlife is a mystery that, despite theories and speculations, is said to be solved only in death. In this life, you begin with a series of choices so as to shape your ideal world – live in quiet if peace is what you seek, or live in a place where excitement thrives. You are given the chance to build your own home, decide on your surroundings, choose hobbies and occupations to pass time. You may choose to remember your past life or completely forget, as memories can also hold much in the way of happiness. Live as you wish, for this shall be your respite for eternity.
This is the Afterlife.
You will find that the Afterlife is governed by the same physical laws as that of the Living World. This particular community is divided into four parts:
The City. A lifestyle of class and sophistication, The City is home to the giants of the Afterlife. Structures found: mansions, hotels, the museum of the arts, the theatre and cinema, fine-dining restaurants, bars, parks, etc.
The Country. The Country is a peaceful area where one can have a life of simple pleasures. Vast lands surround and scatter the small village, and the soil is ideal for healthy vegetation. Structures found: cottages, fountain plaza, learning center, etc.
The Mountains. The Mountains is a place of extremes, a land of fantasy. Much of the forest is filled with magnificent creatures, and all areas are accessible to all Afterlife dwellers. Structures found: castles, caves.
The Seas. For those who prefer white sands on bare feet or, for those who choose not to live on solid grounds entirely. Rules among the naval command and pirates abound. Structures: sea-side homes, ships.
Reminders
Despite these divisions, you will find that it is quite easy to communicate with other beings in the Afterlife. Communing is mandatory; find ways to be with others. Each shall be given a journal; at least one entry must be written every two weeks.
Magic flows freely without the need for a medium, thus negating the need for wands.
Should you so wish, you shall begin life here in full possession of your skills and knowledge learned.
You are not without limits: you shall not die a second time, but you are not immune to old sensations.
Play nicely with others. There are repercussions for grossly negative actions. (Await further announcements on the matter from the Powers That Be.)